36 research outputs found
The Complexity of Nash Equilibria in Limit-Average Games
We study the computational complexity of Nash equilibria in concurrent games
with limit-average objectives. In particular, we prove that the existence of a
Nash equilibrium in randomised strategies is undecidable, while the existence
of a Nash equilibrium in pure strategies is decidable, even if we put a
constraint on the payoff of the equilibrium. Our undecidability result holds
even for a restricted class of concurrent games, where nonzero rewards occur
only on terminal states. Moreover, we show that the constrained existence
problem is undecidable not only for concurrent games but for turn-based games
with the same restriction on rewards. Finally, we prove that the constrained
existence problem for Nash equilibria in (pure or randomised) stationary
strategies is decidable and analyse its complexity.Comment: 34 page
Pure Nash Equilibria in Concurrent Deterministic Games
We study pure-strategy Nash equilibria in multi-player concurrent
deterministic games, for a variety of preference relations. We provide a novel
construction, called the suspect game, which transforms a multi-player
concurrent game into a two-player turn-based game which turns Nash equilibria
into winning strategies (for some objective that depends on the preference
relations of the players in the original game). We use that transformation to
design algorithms for computing Nash equilibria in finite games, which in most
cases have optimal worst-case complexity, for large classes of preference
relations. This includes the purely qualitative framework, where each player
has a single omega-regular objective that she wants to satisfy, but also the
larger class of semi-quantitative objectives, where each player has several
omega-regular objectives equipped with a preorder (for instance, a player may
want to satisfy all her objectives, or to maximise the number of objectives
that she achieves.)Comment: 72 page
The Complexity of Quantitative Information Flow in Recursive Programs
Information-theoretic measures based upon mutual information can be employed to quantify the information that an execution of a program reveals about its secret inputs. The information leakage bounding problem asks whether the information leaked by a program does not exceed a given threshold. We consider this problem for two scenarios: a) the outputs of the program are revealed, and b)the timing (measured in the number of execution steps) of the program is revealed. For both scenarios, we establish complexity results in the context of deterministic boolean programs, both for programs with and without recursion. In particular, we prove that for recursive programs the information leakage bounding problem is no harder than checking reachability
Percentile Queries in Multi-Dimensional Markov Decision Processes
Markov decision processes (MDPs) with multi-dimensional weights are useful to
analyze systems with multiple objectives that may be conflicting and require
the analysis of trade-offs. We study the complexity of percentile queries in
such MDPs and give algorithms to synthesize strategies that enforce such
constraints. Given a multi-dimensional weighted MDP and a quantitative payoff
function , thresholds (one per dimension), and probability thresholds
, we show how to compute a single strategy to enforce that for all
dimensions , the probability of outcomes satisfying is at least . We consider classical quantitative payoffs from
the literature (sup, inf, lim sup, lim inf, mean-payoff, truncated sum,
discounted sum). Our work extends to the quantitative case the multi-objective
model checking problem studied by Etessami et al. in unweighted MDPs.Comment: Extended version of CAV 2015 pape
The Complexity of Nash Equilibria in Stochastic Multiplayer Games
We analyse the computational complexity of finding Nash equilibria in
turn-based stochastic multiplayer games with omega-regular objectives. We show
that restricting the search space to equilibria whose payoffs fall into a
certain interval may lead to undecidability. In particular, we prove that the
following problem is undecidable: Given a game G, does there exist a Nash
equilibrium of G where Player 0 wins with probability 1? Moreover, this problem
remains undecidable when restricted to pure strategies or (pure) strategies
with finite memory. One way to obtain a decidable variant of the problem is to
restrict the strategies to be positional or stationary. For the complexity of
these two problems, we obtain a common lower bound of NP and upper bounds of NP
and PSPACE respectively. Finally, we single out a special case of the general
problem that, in many cases, admits an efficient solution. In particular, we
prove that deciding the existence of an equilibrium in which each player either
wins or loses with probability 1 can be done in polynomial time for games where
the objective of each player is given by a parity condition with a bounded
number of priorities
Training infection control and hospital hygiene professionals in Europe, 2010 : agreed core competencies among 33 European countries
The harmonisation of training programmes for infection control and hospital hygiene (IC/HH) professionals in Europe is a requirement of the Council recommendation on patient safety. The European Centre for Disease Prevention and Control commissioned the ‘Training Infection Control in Europe’ project to develop a consensus on core competencies for IC/HH professionals in the European Union (EU). Core competencies were drafted on the basis of the Improving Patient Safety in Europe (IPSE) project’s core curriculum (CC), evaluated by questionnaire and approved by National Representatives (NRs) for IC/HH training. NRs also re-assessed the status of IC/HH training in European countries in 2010 in comparison with the situation before the IPSE CC in 2006. The IPSE CC had been used to develop or update 28 of 51 IC/HH courses. Only 10 of 33 countries offered training and qualification for IC/ HH doctors and nurses. The proposed core competencies are structured in four areas and 16 professional tasks at junior and senior level. They form a reference for standardisation of IC/HH professional competencies and support recognition of training initiatives.peer-reviewe
Operative Traffic Management for Energy-Efficient Train Operation
We present a system that performs a network-wide optimization of rail traffic with respect to energy consumption by informing trains of upcoming conflicts. Our system works in cooperation with a driver assistance system installed on board of trains but is not tied to a vendor-specific solution since it uses a vendor-independent protocol to communicate with the trains. In a simulated scenario, we were able to demonstrate a reduction in energy consumption by 45% as opposed to when our system was not in use